![]() You can watch the video below on your desktop, smartphone or even pop it into a Google Cardboard enabled headset. One thing’s for sure - the cast doesn’t seem to be amused - even badass Eleven.Ī 360-degree VR video Netflix uploaded gives you a taste of the room-scale experience the cast was immersed in. With flashlight in hand, will you pick up that phone?Īlthough its not clear if this room-scale VR version will ever become publicly available to try, it appears the cast is experiencing a version of the 360-degree video below. Even a flashlight and telephone were outfitted with markers that brought the real-life objects into the virtual world. The young cast was gathered in a hotel ballroom where they took turns donning an Oculus Rift headset fitted with motion-capture sensors. The Stranger Things cast took a break from promoting the show to try a new VR experience that puts you in the place of Winona Ryder’s characters as she patiently waits in her home to communicate with her missing son. The eight part series that blends 80’s nostalgia with creepy thrills is giving the cast a terrifying adventure of their own - in VR. The video compression makes the dither look a bit odd here (best to watch in fullscreen).Netflix’s latest hit show Stranger Things has been brought to life in virtual reality. Each camera could have a totally different behavior as well thanks to Cinemachine. Here is a little video of my project in which I am just moving through 4 different "Trigger Boxes" to change Cameras on the fly. In this video I am reacting to & reviewing Season 1 Episode 4 of Stranger Things 'Chapter Four: The Body' This is a blind reaction This episode we jump in. I like Misha cause she likes taking things slow unlike Sasha for Anos. Shader: Retro Fantasy (Lit and Unlit Versions) using Unity's Shadergraph featuring, Affine Texture Warping, Vertex Jitter, Dither, etcĬontroller: Tank Style Controller (similar to Silent Hill, Resident Evil)Ĭamera Logic: Utilizing Cinemachine and Triggers for various camera styles and behavior. CJ DACHAMP ANOS VOLDIGOAD: The Demon King Of Rizz REACTION Vtuber Reactsflame. About the game:If you’re a fan of Stranger Things, and you’ve been looking for something to do since wrapping up the second season on a binge run, Netflix ha. Texture Compression: RGB 24Bit - Index Colors (256) or "Automatic" ![]() ![]() Textures: Anywhere from 128x128 to 256x256 (Environment) and 512x512 (Characters) So currently I am doing it all and I'm quite enjoying it!įinal Output: 800x450 Resolution via Render Texture (upscaled to 1920x1080) I guess ultimately I am going for my own "Retro" look here and I'm just having a great time venturing yet again into C# as well as extending my Shader (Shadergraph) knowledge and knowledge in other areas as I have yet to create an actual character for the main player and rig/animate as well. It's actually not all that easy to work backwards and make things look "retro". I am setting my own limitations and rules on this project as there is of course no real hardware limitation today. Again, this would have not been possible without the help from Ben Cloward who is not only super knowledgeable but also more than kind and generous! Nobody has attempted to do these things purely with Shadergraph yet. I am extremely proud of the Shader which features things such as Affine Texture Warping, Vertex Jitter, Dither and others. Games such as Silent Hill as well as Resident Evil or other Horror games are a big inspiration for this little project. In my recent spare time I've been working on a little project which I currently just call the "Unity Retro Fantasy Console" in which I try to emulate or inject a feeling of past video game era's inspired by consoles such as PS1/PS2/N64/SNES and the likes.
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